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- >I don't quite see how the UV mapping has anything to do with the map
- painting in
- >meshpaint. You are painting onto the object and an image map is being
- being created
- >in respect to the "flattened" object.
-
- This isn't quite true. Although Meshpaint allows you to paint directly on
- the surface of your model it is still projection based. This means that any
- overlapping polygons sharing the same surface MUST share the same texture
- information. A perfect example of this would be a model of a notebook paper
- airplane. With uv mapping you could apply a scanned image of notebook paper
- to the model and - if you modeled it accurately - the lines would follow the
- surface of the paper. To approximate the same effect using projection
- mapping you would either have to morph from a flat model with a flat
- projection or make different sufaces for the variuos areas of the plane and
- make special texture maps for each. This concept holds true even in Meshpaint.
-
- Paul Davies pdavies@magnet.com http://www.magnet.com/~pdavies/
- Concept Artist-RPG/Action Games
- Magnet Interactive Studios Inc.
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